The spriteType specified here will get used as the background of the tree, with the static size. Create an account to follow your favorite communities and start taking part in conversations. Enhanced Non-Historical Outcomes 429. The table below excludes armor designed by the No Step Back DLC tank designer. For example, the following code will increase the naval speed of destroyer-type ships by 10%, decrease the combat width of all sub-units in the category of category_all_infantry by 20%, and increase the attack of the same category when fighting in urban terrain by 15% when the technology is researched: show_effect_as_desc = yes can also be used in order to make the modifiers show up in the description of the technology itself rather than in the tooltip showing up when hovering over the technology. Puts cats on infantry and can't open tech tree, I have some kinda of robot in all places and when I open the tech tree it has like nothing. This is because porting Rt56 USA proved to be too much work. Defining multiple folders for the same technology is done by having multiple of the folder = { } within the technology. Technology sharing groups are a feature from the Together for Victory DLC (requiring it), allowing to receive bonuses to researching technology that other members of the group have already researched, up to 50%[5]. This mod does a number of things, but most especially it address what i believed was a lacking of features and events for ending the conflict on the Eastern Front. Please note that you must have the appropriate technology to receive the equipment. Its actually recommended that you play with Historical Focus switched on for this mod, as it caters for the crowd who specifically want the challenge of WW2 as it unfolded, as opposed to the growing alt-history/sandbox crowd. This assigns a particular experience type to the technology. A technology or doctrine tree item is the technology itself within the tree. The two most commonly-used positions in here are "LEFT", for making x point up-to-down and y point left-to-right, and "UP", for making x point left-to-right and y up-to-down. This is my old technology mod, and the original core of Road to 56. These tags are most commonly used to spawn equipment into the game. This can build up to the max level specified in the building definition itself. Cheating in equipment can be useful in many circumstances, for example, it can be useful for new players looking to learn/experiment with the mechanics of the game, and also useful for those who are just looking to have some fun playing the game less seriously. Press J to jump to the feed. Expanded Technology + Industry + Equipment, Literally read description if you want updates (use RT56). Does not require any DLC at the moment, and users are reporting that it seems to work fine with 1.10 Collie anyway. Technologies can be used to apply effects and static modifiers towards the country researching them. But you have to go down the Confederate path. This is a submod for the extensive and popular "Road to 56" you can find on the workshop. There is a legacy version here. If you spot a mistake then you are welcome to fix it. Join. It is kept here for people who want to use it, and for possible inclusion as a mod resource. Guide updated for NSB. Create an account to follow your favorite communities and start taking part in conversations. This could also be considered an overhaul mod of sorts given the extensive work done with the AI, but its not meant to necessarily give the player an alternative scenario or a more immersive experience. It is also possible to apply this effect only on a certain terrain. Sub-units are done with enable_subunits = { }, and modules - with enable_equipment_modules = { }, with the same formatting as for equipment types: whitespace-separated entries within to set them to be unlocked. Create an account to follow your favorite communities and start taking part in conversations. Join. Many of the factions will have their own unique decisions and focus trees. BlackICE is compatible with Husky 1.9.3 and theres a test version for 1.10 Collie currently live here. At the same time, it guarantees you wont be stuck on a tiny island with only a single division all game. They'll make the civil war survivable. Keep in mind that not all mods might be found on the Steam Workshop, even if the vast majority are. However, the formatting in this case is different: the building is specified with building = my_building and the level with level = 3. we didn't, only added techs have a different nomenclature. These are the only ships whose equipment can be obtained through cheat codes. The word equipment after the name of the equipment is not needed here. 1 / 5. It is only visible to you. Reddit and its partners use cookies and similar technologies to provide you with a better experience. A true joy to experience for the story and drama with brand new ideologies and situations based on all of the consequences of this what if. In order to have a technology as a dependency without having to draw a path, dependencies can be used as such: Since this doesn't draw a path, this does not assign the currently-defined technology to the gridbox of either of two technologies. The parent of an equipment type is the type unlocked by the previous technology in the chain belonging to the same archetype. If you spot a mistake then you are welcome to fix it. Fun fact, the developers of this mod have actually launched a Patreon to fund development of their from-scratch WW1 game, Fields of History: The Great War. 1 / 2. A full example: Uniquely, it's possible to still construct buildings that aren't yet unlocked via technologies by using an effect or with the starting buildings in the state's history file. This is in addition to the technology's actual description, rather than overwriting it. Broken, currently experiencing UI issues with kitties on buttons, and the tech screen will not open. In the exact same way, sub-technologies can have folder-specific items, such as GFX_subtechnology_my_folder_available_item_bg. In addition, it's also possible to make a technology apply a bonus for specific sub-units making up land templates, ships, and the airforce. Sometimes totally overhauling the game requires a subtle touch. The definition for doctrine items is fully identical and does not differ from technologies in any way. Additionally, ai_research_weights = { offensive = -1.0 } can be used to make the AI prioritise this technology less or more if it has the specified focus. This includes resources, sub-units, offensive and defensive, or sub-unit categories. A technology can be researched as an effect with set_technology = { my_technology_1 = 1 } and unresearched with set_technology = { my_technology_1 = 0 }, with popup = no possibly being added in order to remove the notification given to the player. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. This in particular is done in the. DISCLAIMER: Many of these mods have been since discontinued or abandoned. This mod is compatible with Version 1.10 Husky & all DLC, although it has some very specific compatibility requirements. The equipment needs of units refer to general equipment archetypes. If you're looking for equipment codes, check out our equipment names list. add_equipment [quantity] [equipment name] _equipment_ [level], add_equipment 1000 light_tank_equipment_1, For infantry with armored vehicles (1 to 3), Equipment of the tanks of the Great War (only 1), Lightweight air defense vehicles (1 to 3), medium-sized self-propelled artillery (1 to 3), Super-heavy anti-aircraft equipment (only 1). If you dont have Man the Guns, the mod will also cause some unexpected AI behaviour. Questions, Paradox The wide world of HOI4 mods isa smorgasbord of mechanical tweaks and fiddles to choose from, adding new systems for AI, textures, music and more. The final cheat code will look like this: add_equipment 1000 light_tank_equipment_1. If a technology doesn't have any other technology as a requirement using path in any folder where it's placed, then it must have a separate gridboxType definition within the folder's container window. This item will only be visible to you, admins, and anyone marked as a creator. The creativity that the team places on the focus trees is bolstered by upgrades and expansions to the technologies, political mechanics, laws, etc. This does not always apply, such as when the technology is fairly close, but modifying the format can change the way the paths between technologies are drawn regardless. This page was last edited on 2 January 2023, at 12:42. All rights reserved. This also assigns them the indexes of 0 and 1 respectively, which get used in determining which container exactly to use. With Road to 56's extensive rework and their addition of a new civil war focus tree for the soviet Union, i thought this would work extremely smoothly as a dependent for this mod. The offset in pixels to use a singular unit when positioning technologies. HOI4 console commands - all Hearts of Iron 4 cheats 2023, Why Kaiserreich is the ultimate Hearts of Iron 4 mod, Become an 18th century aristocrat in this Hearts of Iron 4 mod, Hearts of Iron 4's new Officer Corps lets you promote generals to advisers, Hearts of Iron 4 DLC adds some bonkers new alternate paths for Poland, Hearts of Iron 4 DLC will let you build amphibious rocket launchers. We immediately sent our resident HoI 4 mod guru, Timothy, to check it out and answer one simple question: Is End of a New Beginningthe Victoria 3 weve been looking for? The folder selection is done within the folder_tabs containerWindowType. Finally, sometimes it takes a while for theHoI4interface to properly load the mods latest version. They might as well just ask Paradox to make a new game. In which direction x and y aim depends on the format of the gridbox: a "LEFT" format means that x goes up-to-down while y goes left-to-right, while an "UP" format would mean that x goes left-to-right while y goes up-to-down. Officially compatible up to Patch 1.9.3. One of the best examples of the impressive capabilities of totally overhauling the game, this mod promises political intrigue thats worthy of network news. Keep in mind that if there is no small item defined, all technologies will use the regular item, so this would only be useful if equipment-unlocking technologies in the folder are split between small and regular items. This mod does a number of things, but most especially it address what i believed was a lacking of features and events for ending the conflict on the Eastern Front. This guide allows you to quickly spawn equipment in game. If a technology unlocks equipment, it'll use the regular item, while a technology that doesn't unlock equipment will use the small item. Each country-scoped modifier is allowed to be put directly within the technology, and these will apply to the country after researching the technology. This also leads to adding that technology to this technology's tree branch gridbox in every mutual folder. The Road to 56 is a vanilla-like major overhaul mod for Hearts of Iron IV, overhauling and expanding its content as late as 1956. If you run into any brick walls while trying em out, you may find our guides toHOI4 console commandsand HOI4 country tags helpful. Notably, this also applies to the modifiers of the technology. The graphical user interface file where the technology tree is defined is /Hearts of Iron IV/interface/countrytechtreeview.gui, requiring edits for each new technology folder or branch within the folder. There are two types of trigger blocks used in blocks.allow = { } is a trigger block checked continuosly throughout the game. Youll end up switching sides several times, which can be great fun after all, when youre a master of the game, the only way to have a worthy opponent is to play against yourself. This shows up in the country's research menu in the top.research_sharing_per_country_bonus = 0.05 assigns how much of a bonus the technology sharing group grants for every other member that has researched that particular technology.categories = { } is a list of technology categories separated by whitespace characters. It gets unlocked by researching technologies and is produced by production lines. This is how to use the add_equipment console command (v1.11). It also will have to be within a technology folder that's assigned to hold doctrines. They do work but the mod may have changed the name of the tech. This will look as such: This particular technology will grant +10% Political Power gain and +20% resource extraction efficiency when researched. This mod features between 10-20 years worth of content for all the major powers, including some minors. Well, there is always the option to encircle half of Poland and Belarus with light tanks, or as I like to call it, the Minsk Pocket. Espaol - Latinoamrica (Spanish - Latin America). In order to define a specific folder's item to use a non-default background, the name of the technology folder can be appended after the word technology, such as GFX_technology_my_folder_available_item_bg. The technologies within are separated with any whitespace characters, such as XOR = { my_technology_1 my_technology_2 }. Be sure to rush for the focus called something like 'Work with the Bund' and the one next to it, I think which says something about Silver Legions (EDIT: 'Recruit the Free Corps'). Additionally, incredibly important are the gridboxes representing technology tree branches. The first frame, on the left, is used when the folder is opened, while the second frame, on the right, is used when the folder is closed. If false at some point, the country will be automatically kicked out. Why fight WW2, when you can fight WW1 instead? The country-specific equipment and technology icons are done with inserting the country tag between GFX and the name of the technology, still separated with underscores, as name = GFX_HON_my_technology_1_medium. Complete with a much improved AI, playing HOI4 no longer feels like a solved game as most playthroughs canbut rather becomes a dynamic and challenging foray into the dangers of global total war. Previously Chief Germanist for Green Man Gaming. This is a customized, new and improved submod to the famous Road to '56 mod for Hearts of Iron IV, thus adding many more fun features to the aforementioned mod and to a game of Hearts of Iron IV itself. In 1 collection by Greatexperiment Expanded Mods - Hearts of Iron IV 3 items Description Good Evening! In this case, Hearts of Oak does not attempt to change the base game into something unrecognizable but enhances and re-balances technologies, industries, wars, events etc. The picture defined within is done with the picture iconType, and it cannot be changed to be technology-specific, it depends only on the sub-technology index of the technology. Kaiserreich asks the daring question of: What if Germany won WWI?. After this, there are two types of experience costs that can be used: ai_will_do = { } is a MTTH block that decides the likelihood for the AI to do this focus if an AI strategy plan is not set. Additionally, XOR = { } is used to make the technology be mutually-exclusive with every technology specified within. The GFX also decides the size. The nitty gritty of realistic global warfare is reflected in this meticulous reworking of the terrain textures into landscapes that not only look more realistic but speak of the startling scope of the conflict. A deeply rich world fourteen years in the making, every aspect of this alternate history is fully fleshed out in this latest incarnation to delight fans of the legacy of this mod as well as new players. The AI is more challenging, theres more breadth and depth of options, and generally speaking this an excellent historical immersion experience. There are plans to extend the timeline into the 1990s. All rights reserved. For a wider variety of game-warping cheat options, try our sister site CodesDbs massive database of game codes. The items the icons used for each technology, including the background box itself. allow_branch = { } is a trigger block that, instead, needs to be met in order for the technology to be visible. Alex Evans Alex is atabletop RPG story seeker and dice hoarder, believes all things are political, and is tragically, hopelessly in love with Warhammer 40k. Executing this command adds 1000 of 'infantry_equipment_3' (Advanced Weapons). This item will only be visible to you, admins, and anyone marked as a creator. To do this, use the rather complicated cheat code add_equipment [quantity] [equipment name] _equipment_ [level]. Convoys (only 1). 4. r/RoadTo56. For this reason, it's better to avoid unresearching technologies such as this and treat these database objects as being granted for forever without being possible to take away. 82. r/hoi4. For example, this can be used as localisation for the English language within any /Hearts of Iron IV/localisation/english/*_l_english.yml file for my_technology_1: If a technology does not have a name defined, it gets 'borrowed' from the equipment that the technology unlocks. doctrine_name = my_doctrine_name is also defined within the first doctrine of the branch in order to let the player know the name of the doctrine branch when hovering over the icon (e.g. Many nations have their own unique mechanics as well. Please note that you must have the appropriate technology to receive the equipment. Buildings are done with enable_building = { }. Dont use this mod. tiermaker.com. From Kaiserreich to Old World Blues, here's our full list of the very best Hearts of Iron 4 mods for Paradox's mammoth WW2 grand strategy game. How to use the add_equipment console This guide allows you to quickly spawn equipment in game. This is because porting Rt56 USA proved to be too much work. Additionally, it's possible to make the cost be modified by other technologies pathing to it. This is a one stop shop for a total enhancement of the game. The position = { } argument is the position of the top-left corner of the technology icon counting from the upper left corner. This is a community maintained wiki. For small items, the word "small" would be added after the folder name as GFX_technology_my_folder_small_researched_item_bg. This command removes 100 of 'infantry_equipment_1'. Additionally, on_research_complete_limit = { } serves as a trigger block necessary to be fulfilled for the effects to be executed. All trademarks are property of their respective owners in the US and other countries. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. The Road to 56 (HOI4) DShakey 39K subscribers 37K views 9 months ago #hoi4 #rt56 Today begin our journey to 1956 playing as India in the newly updated Road to 56 mod for Hearts of Iron. This is typically set to be never true for hidden technologies in order to prevent AI from researching it. In the game Hearts of Iron 4 there is an opportunity to receive various military supplies. Valve Corporation. Check if you have auto-updates enabled for mods and then, if youre unsure, simply relaunch the HoI4 launcher to check if all of the mods are present and up to date. The position of the first technology in the branch, or rather the position of point (0, 0) in the coordinate system used to position the technologies in the branch. With the addition of the new in-game radio, now is a better time than ever to try this mod out! You want this one here. Please see the. In order to assign an experience type to a technology, xp_research_type = army is used. Below is a list of conversions for equipment names to equipment codes in Hearts of Iron IV. Where can I see the custom equipment added by a mod? This is a submod for the extensive and popular "Road to 56" you can find on the workshop. Espaol - Latinoamrica (Spanish - Latin America). While the epic tones of HOI4 may be great for the high stakes drama, its still rewarding to sit back and listen to the music of the era and of the common soldier. Each technology is a separate block within technologies = { }, where the name of the block is used as a technology ID. Its a very deep well to dive into without a guide so heres ours, profiling the best of the bunch, with installation tips too. For technologies, this is stored inside of the countrytechtreeview container window, while for doctrines, it's inside of the countrydoctrineview container window. If one of these database objects is locked behind technology, it won't be possible to force a country to use them without having the technology: equipment variants or orders of battle will fail to be created with the specified type. As of Man the Guns, USA uses the base game trees, and you need that DLC to unlock non-democratic branches. The latter are also influenced by many other factors such as additional and inherent stats, experience, leaders, supply etc. Waging war in the 19th century feels no different than waging war in the 20th, so theres still plenty of work to be done. Its also not recommended you use this mod while playing minor nations. Example. Oh god, but Im just tryna help out my boys in the Himalayan Empire!! start_year = 1935 assigns the year at which the technology is intended to be researched. The block contains technologies separated with whitespace characters, such as sub_technologies = { my_technology_1 my_technology_2 }. Within the ai_will_do = { } block, modifier = { } functions as a trigger block where the prior three value-modifying arguments are also supported. which get used in determining which container exactly to use. Each tank equipment type and the armored vehicles based on it form a family. This is a localisation key that gets assigned a value for each language within any /Hearts of Iron IV/localisation/ file. 44. A simple technology folder definition looks like the following: In here, one important thing is the iconType representing the background, in this case called my_techtree_bg. It assigns which background is used, where exactly to locate the technology's icon in the background, where to place the technology bonus icon, where to place sub-technologies (if needed), where to place the technology's name on the research tree (if defined). It is only visible to you. You need to sign in or create an account to do that. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. We include affiliate links in articles. These would be used for both regular and small items - in order to make small items be smaller by appearance, folder-specific sprite definition are required. on Paradox technology, Legal If you're looking for equipment codes, check out our equipment names list. This mod is compatibleup to Husky 1.9.2., but it doesnt work with other non-graphics mods. The mod is still in relatively early days, and theres only dedicated content up to 1885. The research tab has been replaced by a new tech tree, reflecting the state of the Fallout universe in 2275; some of the tribal factions will be equipped with spears and scavenged firearms, where the more advanced factions can research and deploy the vaunted Power Armor that has been on the cover of most every Fallout release in the last few years. If youve gotten rather entrenched in yourHOI4habits, the Country Roulette mod can be a handy way to break the mould and get a taste of more nations. enable_tactic = my_tactic is also used to enable a combat tactic for the country that may be chosen during a land battle. Taking my_category_1 as an example, it'd have the localisation of this: In particular, the first one, the same as the category's name, is used for most cases (such as the one-time bonuses and technology sharing groups), while the second one, with _research appended in the end, is used for the research_bonus-type modifiers. This mod is compatible with Version 1.10 Collie & all DLC. In the game Hearts of Iron 4 there is an opportunity to receive various military supplies. Create a new text document using word pad or similar software, then copy and paste the below into it: Of all the Paradox titles to deploy massive mods libraries, none might compare with the whopping collection of over 20,000Hearts of Iron 4Mods. is it possible to find out the name of the equipment from the mods? These tactics are defined within /Hearts of Iron IV/common/combat_tactics.txt. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. For example, the following will result in an icon for my_technology_1: Here it is the other way around compared to names: if the equipment doesn't have a unique icon defined, then it will use the one defined by the technology. The game & mechanics have been completely overhauled to fit the period that means that innovations like Tanks and Planes will take a while to enter the fray, so youll mainly be looking at infantry tactics. This is done with a regular instantTextBoxType: The text is what gets used within localisation, and the primary thing needed to change, while the name should just be unique from all the rest. For example in the base game we have infantry_equipment_1, etc. (Mechanics/Balance/why), HOI4 Texture Overhaul Terrain (Cosmetic), Check if the mod is up to date with the most recent patch forHoI4(Currently. Please see the. This item requires all of the following other items. The most amazing part about this deeper focus on different countries is that it offers choices that go to the very heart of the focus system: the ability to choose a nations destiny does not need to be an exercise in strict historicity. All rights reserved. More than just extending the timeline to 1956, this mod peppers the entire world with greater detail and complexity. Interactive corporate website, Technology branches a series of technologies connected with the. Its a unique way to experience Hearts of Iron 4, almost akin to a new mode. Old World Blues brings the Fallout universe to HoI4, which makes for a surprisingly solid combination. This is a community maintained wiki. A technology can have specified technologies assigned as sub-technologies by using sub_technologies = { }, where every listed technology is a sub-technology. For instance, if the building was already unlocked to level 2 from a technology researched beforehand, researching a technology with level = 5 will result in it being possible to construct up to 5 of the building in the state/province rather than 7. Last time we checked, this mod is compatible with Husky 1.9.1. He/Him. No the game will uninstall itself and the devs will come over, kick the shit out of you and steal your money. A small change, but an incredibly rewarding one when such battles as Stalingrad and Moscow are finally more representative of their real history counterparts. By contrast, equipment of different archetypes, such as light and medium tanks, are never interchangeable. The only way to add a country to a technology sharing group is to use the add_to_tech_sharing_group effect to do so. Keep your eye on this one. The way that the value is evaluated for AI picking the technology is that, every 7 days[3], it generates a random decimal value between 0 and the ai_will_do value for each of the technologies. World News brings back the newspaper feature of Victoria II, giving a glimpse into the life of the average person during wartime. 8 days ago. This mod is, unfortunately, fully compatible up to 1.10 Collie. This container contains information on what's within the folder itself: the background image used, anything else in the background such as the start years of technologies or textboxes telling the branches, as well where each individual technology branch is located. Press J to jump to the feed. The gridbox is used in order to assign the information used by the folder = { } block later on: centre of coordinates, the size that one unit of x and y represent, and in which direction they aim (necessary for drawing the path). show_equipment_icon = yes is used in order to make the equipment icon show up when hovering over the technology in the tree. The icon of the technology the position on the box. These can be edited to change the position or the font. Information, Frequently Asked defined within the interface file of the folder. Man the Guns makes designing variants an integral step of building ships, as only individual hulls and modules get researched that don't unlock ship variants (or classes) by themselves. This is mandatory to edit in order for new technologies to show up, unless the new technology requires an existing base game technology with an existing path.
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